Star Traks: Machinima, well more accurately Star Traks: Silverado: Machinima…look, we stuck with Machinima because it was easier, OK?
Anyway, machinima is created when you use a video game to create an animation. Many years ago, when free time was in greater abundance, Brendan Chris was experimenting with 3D modeling and poking around with just how video games worked. After some experimenting, he figured out how to use Star Trek: Elite Force II and the Quake 3 engine to produce some basic animations. Roping in the rest of the Traks authors and a cast of long-suffering (and likely regretful) friends and family, a single episode-length video was produced.
In this age of Star Trek: Lower Decks and Star Trek: Prodigy, this episode hasn’t aged that well. Hey, none of us know anything about TV or even webisode production. But we’re still proud that we managed to produce at least forty-five minutes of animated Traks comedy, long before Paramount made it cool!
Captain Christopher Stafford - Brendan Chris
Misrek - Alan Decker
Commander Matthew Noonan - Corey Quintaine
Lt. Cmdr. Simon Jeffery - Sir Reginald Benjamin J. Gibson the 3rd
Lt. Cmdr. T’Parief - Anthony Butler
Lieutenant Jane Fifebee - Elsie Kay
Lieutenant San Jall - Brad Dusen
Dr. Noel Wowryk - Laura Kerry
Ensign Trish Yanick - Trish Veeneman
Ensign Naketh - Alan Decker
Nurse Kerry - Tracey Sullivan
Sylvia - Annette Iverson
Writing by: Brendan Chris, Alan Decker and Anthony Butler
Animation, level design and scripting: Brendan Chris
A Star Traks: Silverado DVD was created for those who were kind enough to help me with the project. The DVD marked the official completion of the Machinima project.
Disclaimer and Thanks
Star Trek is the trademarked property of Paramount and CBS, since Viacom did that funny split thing. Star Trek Elite Force 2 was created by Ritual Software and Activision under license from Paramount.
Star Traks was created by Alan Decker. Personally, I find it much funnier than Star Trek. But then that’s just my opinion.
Star Traks: Silverado was created by Brendan Chris. The Silverado concept, characters, artwork and stories are all my original work. Copyright 2004 by me. Star Traks: Machinima is my original creation, using the UberRadiant GDK for Star Trek Elite Force 2, provided by Ritual Software. While the storyline, level design and characters are my orignal work many game elements provided with the game and GDK have been used in the creation of Star Traks: Machinima. These include, but are not limited to, some textures, models and sound effects.
If I missed something, please tell me before you sue me.
Special thanks to all my voice artists and to the various people who put up with me babbling about this project.
Special thanks also go to the great people at the Ritual Software Forums for answering many of my inane questions about using the UberRadiant GDK.