Author: Alan Decker, Anthony Butler
Copyright: 2023
SECTION 19
Admiral Larkin has you both beamed up to one of the massive spacedock complexes orbiting Earth. After leading you through many corridors and past multiple security checkpoints, you arrive at a set of heavy doors, which are guarded by two Starfleet Officers carrying phaser rifles. Whatever’s in here is something Starfleet is serious about protecting.
“She is with me,” Admiral Larkin says, as the guards eye you suspiciously. They step aside, allowing you both to enter a small docking bay. Inside sits what appears to be a standard shuttle, but this one has had several unfamiliar pieces of equipment attached to the nacelles on either side of the craft.
“This is a prototype of a timeship,” Larkin explains. “We haven’t tested it beyond some small hops forward, nothing more than a few hours, because the engine tends to overload and require extensive repairs after each trip. It does, however, have the benefit of being able to move in both space and time, so it should be able to get you back to the time of the supernova in 2387 as well as to whatever location you desire. It also has sensor masking that should hide you from any sensors more than about twenty years old. As you have probably gathered, though, it will be a one-way trip.”
“Thank you, Kristen,” you say. “I’m sorry for any trouble this is about to cause for you.”
“If you are successful, I will not be in any trouble,” Larkin replies. She leads you into the shuttle and has you sit down at the controls. They appear fairly-standard except for one readout displaying what you assume are time and space coordinates.
“You will use that console to input your destination time and location,” Larkin explains. “Then engage the time drive. You do not even need to fly the ship out of this docking bay first. There is one small issue, though.”
“Which is?” you ask.
“This is new technology, and we have not completely worked out all of the issues with calculating combined temporal and spatial coordinates. The computer tends to produce multiple answers when asked to calculate for distant times and far away places.”
“Multiple answers? How do I know which once is correct?”
“That may require a bit of luck,” Larkin says. “Or perhaps there is a way to deduce it. Either way, I wish you success.”
And with that, Larkin exits the timeship, closing the hatch behind her.
You’re on your own now, but how hard can this be? You input the time into the computer, but what about the place? You need to get this right. If a Section 31 agent was going to take a covert action that stopped Reginald’s plan to prevent the Hobus supernova, going onto the Anomaly itself would be very risky. Besides, you don’t know how much Section 31 actually knows about what the Anomaly crew did to set things right.
But what they do know, thanks to you, is that you were set upon by Captain Bridget Lornstrum from the 29th Century in the secret facility on Vulcan where Spock’s ship carrying red matter to stop the supernova was being constructed. Reginald took the Anomaly there as well to gather information. That has to be the place.
You input the coordinates into the prototype timeship computer and wait for it to spit out results. Just as Larkin warned, there are four of them. Now you’ve done a few temporal and spatial calculations in your time, but they were for the temporal reactor that you swiped from a 24th Century officer on Waystation. This is an entirely different computer, engine, and timeline. Which of these is right?
If you select coordinates 45120.8, go to Section 6.
If you select coordinates 21515.1513, go to Section 4.
If you select coordinates 18978.20, go to Section 28.
If you select coordinates 231815.147, go to Section 10.